
The reticle that appears when a character is killed is the same as the one that appears when a character picks up the Gun That Can Kill the Past. The fact that it shows up in shops only makes the suicide implications worse. The "Escape Rope" item looks like a noose. The Pilot's ending might not be such a happy one.yeah, he saved his partner, but he just destroyed a Hegemony battleship, likely making him one of the most wanted people in the galaxy. The Cultist is a child! Or rather, was: the ending credits reveal him to actually be a skeleton. They can only enter the Gungeon if accompanied by another character. They are surrounded by toys, crayons, and a juice box. The Cultist's starting equipment includes a dart/nerf gun and a cookie. But working with that and his magic ability, an alternate name could be: The Warglock. The name seems like a trick to cover up his gun for a head. The High Priest doesn't seem to follow the Punny Name setup of his fellow bosses either. Be it that he witnessed himself become a monster, or that he witnessed himself getting killed over and over again by the gungeoneers, he decided he'd rather not and simply throws down his gun and departs. After being yanked to the present by the paradox, he sees what he's destined to become as the Lich. The Gunslinger is the inversion of this. Also, when Cannon is killed, the Bullet impales him in the head with the unpowered Blasphemy, which promptly powers it up - the Bullet sealed a Stable Time Loop by killing his own Past! It could also be that The Bullet doesn't have a regret in his Past since there's no signs of Cannon in the present and he still has the powered up Blasphemy, so going to his Past is just reliving his already successful glory days for some fun. ENTER THE GUNGEON ESCAPE ROPE HOW TO
While the Blasphemy shoots sword beams and can cut bullets in the present day, it lacks the ability to do either in the Bullet's Past, and given how the Blasphemy is the only weapon the Bullet starts with, he likely learned how to live without those little perks during his trek through the Gungeon. Why? Because she has a constant reminder of it, in the form of the photo of Black Stache captioned "Don't believe his lies" that keeps her rage alive and in the front of her mind.
Of all the characters, The Convict is the only one who doesn't get the option to repeat the mistakes of her past.Judging how his team let him stay behind to go fight the Horror without him, he was probably considered the weakest or least experienced of them all, and his team wanted to keep him alive. The skill that the Marine learned is, well, general combat ability. All of the Gungeoneers have learned a Chekhov's Skill from their time in the Gungeon during their past - The Convict uses the table flip to surprise her enemy, The Hunter uses a Blank to escape a trap, and The Pilot uses the dodge roll to avoid certain attacks.Then it hit me that he follows the same naming conventions as the playable characters, which makes sense, since he's implied to be the very first Gungeoneer. It felt weird that the True Final Boss is just called "The Lich".